F1 24
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Led and developed Live Ops design team as Senior Game Designer and People Manager. Established structured processes connecting player engagement to broader franchise goals while creating strategic content frameworks that balanced innovation with consistent delivery. Aligned seasonal experiences with annual release cadences to support the game's long-term vision.
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AAA Racing Game
EA Sports Codemasters
Exoborne
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Creating holistic meta progression and personalized expression features. Balanced achievement frameworks for optimal retention through daily/weekly challenges and developed platform trophy systems that connected immediate goals with long-term aspirational content.
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AAA Third Person Extraction Shooter
YAGER
Dune: Awakening
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Reimagined MMO social dynamics by designing decentralized guild systems with fluid power structures and complex alliance mechanics. Created innovative friend networks that balance cooperative and competitive play while developing intelligent server allocation that maintains population health without sacrificing social connections.
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AAA MMO Survival
YAGER
Forge of Empires
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Designed and evolved the live content ecosystem through engaging seasonal events. Balanced event economies and created specialized gameplay elements that maintained player retention. Continuously refined systems using performance metrics to optimize player experience and engagement patterns.
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Mobile and Web City Builder
Innogames
Grepolis
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Took ownership as game designer owner for core systems development, focusing on creating accessible yet deep endgame content. Revitalized the combat experience through comprehensive rebalancing while maintaining the game's health through data-driven live events.
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4X Strategy and City Builder
Innogames
Pocket Galaxy
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Led a collaborative passion project creating an expansive space game featuring modular ship building and procedural galaxy exploration. Coordinated development while handling core design and programming tasks, working alongside talented friends who brought specialized expertise in concept art and algorithmic generation.
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Cross Platform Cozy Galaxy Exploration
Indie
Tuss Tuss
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Created and launched a charming puzzle game for mobile devices featuring intuitive gameplay mechanics and procedurally generated levels that offer progressively challenging experiences. This indie passion project successfully made its way to both Android and iOS platforms, delighting players with its accessible yet deeply engaging puzzle-solving experience.
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Cozy Puzzle Game
Alien Path
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Partnered closely with the lead designer to explore innovative concepts, focusing on intuitive swipe mechanics and engaging powerup systems. Together we prototyped and refined these core interactions, ensuring they felt satisfying while opening up interesting strategic possibilities for players.
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Action Puzzle Game
Mobfish Hunter
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Developed an innovative power chip system creating sustainable in-game economy with long-term player engagement. Prototyped and explored diverse powerup mechanics to refresh gameplay, balancing accessibility with strategic depth while ensuring each discovery feels meaningful within the broader progression ecosystem.
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Action Arcade
Ballhalla
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Created an innovative FPS dodgeball experience that reimagines the classic game with unexpected angles and dynamic movement mechanics. Designed gameplay that rewards creative shooting and agile positioning, building the entire system around a flexible ability framework. Implemented dedicated server architecture to ensure smooth multiplayer matches where split-second timing and strategic positioning determine the champions of the court.
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First Person Area Dodge Ball